// KeyTest.bcpl - Nate Tobol and David Boggs // Copyright Xerox Corporation 1979 // Last modified January 12, 1980 4:56 PM by Boggs get "AltoDefs.d" external [ // incoming procedures SetBlock; Zero; MoveBlock; BitBlt; Min; Max // incoming statics gacha10; alto1Kbd; alto2Kbd; teak3Kbd; keyset ] static [ kbd; bitMap; bbt; version ] manifest [ xMax = 606 yMax = 808 nWords = 38 lenBitMap = nWords * yMax stkLim = 335b // cursor shapes box = 1 arrow = 2 ] structure Strike: // Strike font with xPosTable slapped on front [ xPosTable word // -> table of x positions blank word // flags min word // lowest char code max word // highest char code blank word 2 // maxWidth and length ascent word // number of words above baseline descent word // number of words below baseline blank word // xoffset for kerning raster word // for bitmap bitmap word // begins here is raster*(descent+ascent) long // then comes the xPosTable pointed to above ] structure Box: [ lX word // left x tY word // top y rX word // right x bY word // bottom y ] structure Key: [ b1: @Box b2: @Box char word ] manifest lenKey = size Key/16 structure Kbd: [ numKeys word keyset word key↑0,0 @Key ] //---------------------------------------------------------------------------- let KeyTest() be //---------------------------------------------------------------------------- [ let dcb = (@stkLim+1) & -2; Zero(dcb, lenBitMap+lDCB) @stkLim = @stkLim + lenBitMap + lDCB +1 bitMap = dcb + lDCB dcb>>DCB.width = nWords dcb>>DCB.bitmap = bitMap dcb>>DCB.height = yMax/2 @displayListHead = dcb let v = vec 16; bbt = (v+1) & -2; Zero(bbt, 16) bbt>>BBT.dbca = bitMap bbt>>BBT.dbmr = nWords SetBlock(lv bbt>>BBT.gray, -1, 4) gacha10>>Strike.xPosTable = lv gacha10>>Strike.bitmap + gacha10>>Strike.raster * (gacha10>>Strike.ascent + gacha10>>Strike.descent) gacha10>>Strike.max = gacha10>>Strike.max - gacha10>>Strike.min kbd = alto1Kbd version = table [ 61014b; 1401b ]()<<VERS.eng DoIt() ] //---------------------------------------------------------------------------- and DoIt() be //---------------------------------------------------------------------------- [ // keyset if kbd>>Kbd.keyset then for i = 0 to 4*8 -1 by 4 do [ let b = keyset+i DoArea(b>>Box.lX, b>>Box.tY, b>>Box.rX, b>>Box.tY, 0) //top DoArea(b>>Box.rX, b>>Box.tY, b>>Box.rX, b>>Box.bY, 0) //right DoArea(b>>Box.lX, b>>Box.tY, b>>Box.lX, b>>Box.bY, 0) //left DoArea(b>>Box.lX, b>>Box.bY, b>>Box.rX, b>>Box.bY, 0) //bottom ] // keyboard for i = 0 to kbd>>Kbd.numKeys-1 do [ let key = lv kbd>>Kbd.key↑i let b1 = lv key>>Key.b1 let b2 = lv key>>Key.b2 if b1>>Box.lX eq 0 loop DoArea(b1>>Box.lX, b1>>Box.tY, b1>>Box.rX, b1>>Box.tY, 0) //top DoArea(b1>>Box.rX, b1>>Box.tY, b1>>Box.rX, b1>>Box.bY, 0) //right DoArea(b1>>Box.lX, b1>>Box.tY, b1>>Box.lX, b1>>Box.bY, 0) //left test b2>>Box.lX ne 0 ifso [ DoArea(b2>>Box.rX, b2>>Box.tY, b2>>Box.rX, b2>>Box.bY, 0) //right DoArea(b2>>Box.lX, b2>>Box.tY, b2>>Box.lX, b2>>Box.bY, 0) //left DoArea(b2>>Box.lX, b2>>Box.bY, b2>>Box.rX, b2>>Box.bY, 0) //bottom ] ifnot DoArea(b1>>Box.lX, b1>>Box.bY, b1>>Box.rX, b1>>Box.bY, 0) //bot if key>>Key.char ne 0 then DisplayChar(b1, key>>Key.char) ] // KeyTest (cont'd) let newKey, oldKey = vec 5, vec 5; SetBlock(oldKey, -1, 6) //all keys up let oldUtilIn, newUtilIn = -1, nil let cursorShape = 0 [ //program main loop newUtilIn = @utilIn MoveBlock(newKey, kbdAd, 6) //mouse if @mouseX gr xMax-16 then @mouseX = xMax-16 if @mouseX ls 0 then @mouseX = 0 @cursorX = @mouseX if @mouseY gr yMax-16 then @mouseY = yMax-16 if @mouseY ls 0 then @mouseY = 0 @cursorY = @mouseY test @cursorY gr 700 ifnot [ if cursorShape ne box then [ MoveBlock(cursorBitMap,(table [ 177777b; 177777b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 140003b; 177777b; 177777b ]), 16) cursorShape = box ] if oldUtilIn<<UtilIn.mouse ne newUtilIn<<UtilIn.mouse then [ let mouse = 140003b if newUtilIn<<UtilIn.red eq 0 then mouse = mouse % 14000b if newUtilIn<<UtilIn.yellow eq 0 then mouse = mouse % 600b if newUtilIn<<UtilIn.blue eq 0 then mouse = mouse % 30b for i = 4 to 9 do cursorBitMap!i = mouse ] ] ifso [ if cursorShape ne arrow then [ MoveBlock(cursorBitMap,(table [ 100000b; 140000b; 160000b; 170000b; 174000b; 176000b; 177000b; 170000b; 154000b; 114000b; 006000b; 006000b; 003000b; 003000b; 001400b; 001400b ]), 16) cursorShape = arrow ] if (newUtilIn & 7) ne 7 break ] // DoIt (Cont'd) // keyset if oldUtilIn<<UtilIn.keyset ne newUtilIn<<UtilIn.keyset then for i = 0 to 4 do [ let new = 1-((newUtilIn rshift (7-i)) & 1) let old = 1-((oldUtilIn rshift (7-i)) & 1) if new ne old then [ let b = keyset + (i*4) DoArea(b>>Box.lX+2, b>>Box.tY+2, b>>Box.rX-2, b>>Box.bY-2, (new eq 1? 0, 3)) ] ] // keyboard for i = 0 to kbd>>Kbd.numKeys/16 -1 do if newKey!i ne oldKey!i then //some keys changed [ let diff = newKey!i xor oldKey!i for j = 0 to 15 do if (diff & (1b15 rshift j)) ne 0 then [ let key = lv kbd>>Kbd.key↑(16*i+j) let b1 = lv key>>Key.b1 DoArea(b1>>Box.lX+2, b1>>Box.tY+2, b1>>Box.rX-2, b1>>Box.bY-2, 2) let b2 = lv key>>Key.b2 unless b2>>Box.lX eq 0 do [ DoArea(Max(b1>>Box.lX, b2>>Box.lX)+2, b1>>Box.bY-1, Min(b1>>Box.rX, b2>>Box.rX)-2, b2>>Box.tY+1, 2) DoArea(b2>>Box.lX+2, b2>>Box.tY+2, b2>>Box.rX-2, b2>>Box.bY-2, 2) ] ] ] oldUtilIn = newUtilIn MoveBlock(oldKey, newKey, 6) ] repeat kbd = kbd eq alto1Kbd? alto2Kbd, (kbd eq alto2Kbd & version eq 4)? teak3Kbd, alto1Kbd Zero(bitMap, lenBitMap) ] repeat //---------------------------------------------------------------------------- and DoArea(lX, tY, rX, bY, op) be //---------------------------------------------------------------------------- // op = 0 to set to black // 2 to compliment // 3 to set to white [ bbt>>BBT.sType = 3 //gray bbt>>BBT.op = op bbt>>BBT.dlx = lX bbt>>BBT.dty = tY bbt>>BBT.dw = rX-lX +1 bbt>>BBT.dh = bY-tY +1 BitBlt(bbt) ] //---------------------------------------------------------------------------- and DisplayChar(box, char) be //---------------------------------------------------------------------------- [ char = char-gacha10>>Strike.min if char ls 0 % char gr gacha10>>Strike.max then //show black box char = gacha10>>Strike.max +1 let xpos = gacha10>>Strike.xPosTable let width = xpos!(char+1)-xpos!char let height = gacha10>>Strike.ascent + gacha10>>Strike.descent bbt>>BBT.sType = 0 bbt>>BBT.op = 1 bbt>>BBT.dlx = box>>Box.lX + (box>>Box.rX-box>>Box.lX)/2 - width/2 bbt>>BBT.dty = box>>Box.tY + (box>>Box.bY-box>>Box.tY)/2 - height/2 bbt>>BBT.dw = width bbt>>BBT.dh = height bbt>>BBT.sbca = lv gacha10>>Strike.bitmap bbt>>BBT.sbmr = gacha10>>Strike.raster bbt>>BBT.slx = xpos!char bbt>>BBT.sty = 0 BitBlt(bbt) ]