//RSilC.bcpl
get "sysdefs.d"
get "Sil.defs"
static
[
Lprvec
mousedown = false
TABkey//added to disable the TAB key as opposed to Cont I
BSkey//added to differentiate between ↑H and the BS key
CtrlShift//added to decode both control & shift keys down at the same time
SelArea//pointer to ’item’ indicated total area of selected items
LbMissing
]
//update Status area
let Update(str; numargs na) be
[
let ts = lv (StatusObject>>item.string.length)
ts!0 = 0 //set string length to zero
if na ne 0 then Message = str
if Message eq 0 then return
unless Message eq NewItem do //display normal status parameters
[
AppendS("GLMF: ",ts)
AppendN((not GridMask)+1,ts)
AppendN(LineWidth,ts)
AppendN(Mag,ts)
AppendN(CurrentUFont,ts)
if CurrentUFont ls 3 then
[
let face = (CurrentFace xor PrFaceVec!CurrentUFont)
if (face & 2) ne 0 then AppendC($b,ts)
if (face & 1) ne 0 then AppendC($i,ts)
]
AppendC($*s,ts)
AppendC((OneLevel? $T,$F),ts)
AppendC((YLockFlag? $T,$F),ts)
AppendN(RebuilderState,ts)
//The following string has char 1 for color 0, char 2 for color 1 etc
let ColorStr = "NRYGCVMWDOLTAUPS"
AppendC(ColorStr>>str.char↑(CurrentColor+1),ts)
// add hardcopy mode
test HardCopy
ifso [ AppendS(" Hard",ts) ]
ifnot [ AppendS(" Soft",ts) ]
AppendS(" Space: ",ts)
AppendN(SpaceTop-NewItem,ts)
AppendS(" Selections: ",ts)
AppendN(NSelectedItems,ts)
//if any mouse button is down, display the cursor
//coordinates rather than those of the mark
AppendS(" X: ",ts)
AppendN(mousedown?(CursorX/Mag)+WindowXmin,NewX,ts)
AppendS(" Y: ",ts)
AppendN(mousedown?(CursorY/Mag)+WindowYmin,NewY,ts)
AppendS(" ",ts)
]
AppendS(Message,ts)
let xHardCopy = HardCopy; HardCopy=0
Paint(StatusObject,toWhite)
DisplayObject(StatusObject) //show
HardCopy = xHardCopy
]
//Find the single item which is nearest to x,y and select it.
//Select the item with the smallest perimeter
and SelectItem(x,y,ClearPrevious) be
[
unless CtrlShift then RememberArea(SelArea,0)
let st = 0
let perim = 10000
let p = FirstItem
until p eq 0 do
[
let tp = p; p=p>>item.link
if tp>>item.state gr Selected then loop
if ClearPrevious then MakeUnSelected(tp)
//if Mag ne 1 then if tp>>item.font ls 8 then loop //only do macros or lines
if tp>>item.xmin gr x then loop
if tp>>item.xmax ls x then loop
if tp>>item.ymin gr y then loop
if tp>>item.ymax ls y then loop
let nperim = tp>>item.ymax-tp>>item.ymin+tp>>item.xmax-tp>>item.xmin
if nperim gr perim then loop
perim = nperim
st = tp
]
test st
ifso
[
test CtrlShift
ifso MakeUnSelected(st)
ifnot MakeSelected(st)
SelectItemCleanup()
]
ifnot
[
MoveObjectTo(OriginObject,x,y)
if ClearPrevious then NSelectedItems = 0//Should already be 0, but clear anyway
]
]
and SelectArea(x,y) be
//select everything active in the rectangle bounded by x,y, and NewX,NewY. Clear all selections as we go.
[
RememberArea(SelArea,0)
let xmin = x ls NewX? x,NewX
let xmax = x ls NewX? NewX,x
let ymin = y ls NewY? y,NewY
let ymax = y ls NewY? NewY,y
let link = FirstItem
until link eq 0 do
[
let tl = link; link = link>>item.link
if tl>>item.state gr Selected then loop
MakeUnSelected(tl)
//if Mag ne 1 then if tl>>item.font ls 8 then loop //macros & lines only in mag.
if tl>>item.xmin ls xmin then loop
if tl>>item.xmax gr xmax then loop
if tl>>item.ymin ls ymin then loop
if tl>>item.ymax gr ymax then loop
MakeSelected(tl)
]
SelectItemCleanup()
]
// Move selected bounding box to grid boundary. Otherwise, "move" command will
// destroy any alignment information (e.g., IC macro defined on different grid)
and SelectItemCleanup() be
[
let g = ((not GridMask)+1)*Mag
SelArea!Xmin = (SelArea!Xmin*g)/g
SelArea!Ymin = (SelArea!Ymin*g)/g
SelArea!Xmax = (SelArea!Xmax*g+g-1)/g
SelArea!Ymax = (SelArea!Ymax*g+g-1)/g
if NSelectedItems then MoveObjectTo(OriginObject,SelArea!Xmin,SelArea!Ymin)
ZapRebuilderItem(SelArea)
]
and MakeSelected(ptr) be
[
if ptr>>item.state ne Selected then
[
NSelectedItems = NSelectedItems+1
ptr>>item.state = Selected
]
RememberArea(SelArea,ptr)
Paint(ptr,toSelected)
ZapRebuilderItem(ptr)
]
and MakeUnSelected(ptr) be
[
if ptr>>item.state ne Selected then return
NSelectedItems = NSelectedItems-1
ptr>>item.state = Active
DisplayObject(ptr)
]
and LibUpdate(font) be// font = 5 to 9
[
//ftap is a 128 entry table indexed with ftap>>str.char↑n so the vec is 64 (not 128)
let ftab = vec 64; Zero(ftab,64)
let mbase = ((font-4)*128) + Mact //starting loc in Mact for this font
let need = false
for i = 0 to 127 do if (mbase!i) eq -1 then//see if we need the file
[
mbase!i = 0
ftab>>str.char↑i = 1
need = true
]
if (need eq false)%(font eq LbMissing) then return //nothing to do or can’t do it!!!
let s = OpenSilFile(0,Lprvec+DirPreambleSize*(font-5)+1,ksTypeReadOnly,wordItem)
if s eq 0 then
[
let str = "Can’t find RSIL.lbx file; ↑P to proceed without macros"
str>>str.char↑19 = $0 + font
CallSwat(str)
LbMissing = font; return
]
[
let pw = Gets(s)
if pw ne #34562 & pw ne #134562 then CallSwat("Bad Library Password")
OldVersion = false
if pw eq 34562B % pw eq 34563B then OldVersion = true
until Endofs(s) do
[
let mname = Gets(s)
if mname eq -1 then break //past the macro definitions = done
let fnt = ReadItem(s) //reads item into NewItem
//do we want this macro definition?
if ftab>>str.char↑mname eq 0 then loop //no
if ftab>>str.char↑mname eq 2 then ftab>>str.char↑mname = 1 //we
//found that we needed this def. earlier in the
//present pass. Now we have it
if fnt eq 8 then //this block of the definition contains macro calls.
//fix them up
[
NewItem>>item.font = font //put these defs in the current font
for i = 1 to NewItem>>item.string.length do //for each call
[
let nch = NewItem>>item.string.char↑i
if ((mbase!nch) ne 0)%((ftab>>str.char↑nch) ne 0) then loop
ftab>>str.char↑nch = 2 //mark this macro "newly required"
]
]
AddToList(lv(mbase!mname))
]
//have read through the file. There are 2 things to decide:
//(1) is another pass over the file necessary?
//(2) would another pass be fruitful?
let passagain = false
for i = 0 to 127 do //scan ftab
[
switchon ftab>>str.char↑i into
[
case 0: loop //not interesting
case 1: if mbase!i ne 0 then [ ftab>>str.char↑i = 0; endcase ]
endcase //we won’t find it ever.
case 2: passagain = true; ftab>>str.char↑i = 1 //we might find
//it on another pass
endcase
]
]
if passagain then [ Resets(s); loop ]
break
] repeat
Closes(s)
]
//The following procedures handle mouse and cursor linkage,
//checking for mouse button activity, and timing 1sec intervals
//for blinking the origin and the mark
and MouseProc(tab) =valof//called from kbd interrupt at 60hz
[
let ki = tab>>KBTRANS.KeyIndex
let cs = (lv(tab>>KBTRANS.KeyState))!2 //control and shift keys
//window and mask cursor
if @MouseX ls 0 then @MouseX = 0
let TempXmax =ScreenXmax
if TiltedScreen then TempXmax = ScreenYmax
if @MouseX gr TempXmax then @MouseX = TempXmax
//if @MouseX gr ScreenXmax then @MouseX = ScreenXmax
if @MouseY ls 0 then @MouseY = 0
if @MouseY gr ScreenYmax then @MouseY = ScreenYmax
let g= ((not GridMask)+1)*Mag
@DispCursorY = ((@MouseY/g)*g) + BlankLines
switchon TiltedScreen into
// Screen in portrait mode
[
case 0:
[
CursorX = (@MouseX/g)*g
CursorY = (@MouseY/g)*g
@DispCursorX = CursorX + 16
@DispCursorY = CursorY + BlankLines
]
endcase
case 1:
// Screen Tilted left (r270)
[
CursorX = ( (606 - @MouseY)/g)*g
if CursorX ls 0 then CursorX = 0
if CursorX gr 580 then CursorX = 580
CursorY = (@MouseX/g)*g
@DispCursorX = CursorX
@DispCursorY = CursorY + BlankLines
]
endcase
case 2:
// Screen Tilted right (r90)
[
CursorX = (@MouseY/g)*g - 16
if CursorX ls 0 then CursorX = 0
if CursorX gr 580 then CursorX = 580
CursorY = ( (762 - @MouseX) /g)*g
if CursorY ls 0 then CursorY = 0
if CursorY gr 758 then CursorY = 758
@DispCursorX = CursorX
@DispCursorY = CursorY
]
endcase
]
//check for mouse down at all
mousedown =7 & (lv(tab>>KBTRANS.KeyState))!4 //mouse buttons
//turn off display if rebuilding and user asked for it
@#420 = (RebuilderState ne 0)&((((lv(tab>>KBTRANS.KeyState))!1)&1) ne 0)? 0,Dcb
//do timer
Blink = Blink-1
//Check for keyboard or mouse change and return if none
if tab>>KBTRANS.GoingDown eq 0 then resultis true
//Check for mouse button change
let Event = selecton ki into
[
case 77: Mark //mark
case 79: Draw //Draw
case 78: Select //Select
default: 0
]
if Event then
[
if (cs & #4000) ne 0 then Event = Event + Ctrl
if (cs & #0100) ne 0 then Event = Event + Shift
MakeMouseEvent(Event)
CtrlShift = 0
]
//note special keyboard key states
BSkey = (lv(tab>>KBTRANS.KeyState))!0 & 1
TABkey = cs & #20000
if (cs & #4000) ne 0 then //gets "left-shift" key only
CtrlShift = cs & #0100 //Shift was down during last control character
resultis true
]
and MakeMouseEvent(type) be
[
let in = MouseBuffer>>OsBUF.In + 2
if in ge MouseBuffer>>OsBUF.Last then in = MouseBuffer>>OsBUF.First
if in eq MouseBuffer>>OsBUF.Out then return //buffer full. Throw event away
(MouseBuffer>>OsBUF.In)>>Mevent.type = type
(MouseBuffer>>OsBUF.In)>>Mevent.curx = (CursorX/Mag)+WindowXmin
(MouseBuffer>>OsBUF.In)>>Mevent.cury = (CursorY/Mag)+WindowYmin
MouseBuffer>>OsBUF.In = in
]
and GetMouseEvent() = valof //assumes buffer not empty
[
let out = MouseBuffer>>OsBUF.Out + 2
if out ge MouseBuffer>>OsBUF.Last then out = MouseBuffer>>OsBUF.First
let type = (MouseBuffer>>OsBUF.Out)>>Mevent.type
mx= (MouseBuffer>>OsBUF.Out)>>Mevent.curx
my = (MouseBuffer>>OsBUF.Out)>>Mevent.cury
MouseBuffer>>OsBUF.Out = out
resultis type
]
and Compact() be
[
//The compactor has two states: sweeping, in which it traces the
//item list and removes dead blocks (or blocks which are
//not selected but are off the screen) from the chain, and compacting, in
//which it starts at the bottom of storage and moves up, removing the
//space occupied by dead blocks
test Sweeping
ifso
[
if Slink>>item.link eq 0 then //done with this pass
[
Slink = lv FirstItem
Sweeping = false
return
]
if (
((@Slink)>>item.ymin eq (@Slink)>>item.ymax) %
((@Slink)>>item.xmin eq (@Slink)>>item.xmax) %
((@Slink)>>item.state eq Dead) %
(
((@Slink)>>item.state ne Selected)&
(
((@Slink)>>item.xmin ge ScreenXmax) %
((@Slink)>>item.ymin ge ScreenYmax) %
((@Slink)>>item.xmin ls 0) %
((@Slink)>>item.ymin ls 0)
)
)
) then //kill the object
[
let t = (@Slink)>>item.link
(@Slink)>>item.link = -1
@Slink = t
return
]
Slink = @Slink
return
]
ifnot //(sweeping)
[
if Clink ge NewItem then //done with a pass
[
Clink = SpaceBase
Sweeping = true
return
]
let lcb=Length(Clink)
test Clink>>item.link eq -1
ifso //this block is dead, flush it
[
//coalesce available blocks
until (@(Clink+lcb) ne -1) do lcb = lcb+Length(Clink+lcb)
Adjust(lv FirstItem,lcb) //decrement all pointers in the main list
for i=0 to Mtsize-1 do Adjust(lv (Mact!i),lcb) //and in Mact
//adjust the screen rebuilder pointer
if Usc(RebuilderLink,Clink) eq 1 then RebuilderLink = RebuilderLink-lcb
MoveBlock(Clink,Clink+lcb,NewItem-(Clink+lcb)+1) //Blt down
NewItem = NewItem-lcb //adjustment
UpdateStatus = true//tell FlashMark to update STATUS display
]
ifnot Clink = Clink+lcb
]
]
and Adjust(ptr,delta) be //decrement all pointers in the list which are greater than Clink.
[
let t = ptr
ptr = ptr>>item.link
test Usc(ptr,Clink) eq 1 then t>>item.link = ptr-delta
or if ptr eq 0 then return
] repeat